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Talking About Super, there two ways to initiate super "art" before choosing your team you need to choose either Advance or Extra modes. In advance you'll increase it with beating your opponent and you can store up to 3 super gauges. In Extra modes you can charge it yourself but it's much slower and riskier than advance mode, though it has it's advantage if you're low on health it gives you extra dmg boost and you can unleash "ultra" version of your super, similiar to Garou's T.O.P.
Characters are well balanced no super strong Iori. Also you can choose orochi versions of some characters like Chris or Shermie. Ultimately in home versions you can even play as Omega Rugal. But to tell the truth I barely use orochi versions of these chars I allways played charge characters in SF so most of the time my team is Kim-Leona-Kyo.
Graphics are good, though the backgrounds may seem bland but it's better than having busy backgrounds that distract you from the gameplay. Supers are over the top so most of the time you won't be tired of seeing them. Specials look and sound powerful. Music is great.....although the intro song is rather tedious.... well I guess it's better than INDESTRUCTIBLE!!. And for most of the characters voice acting is above average.
If you consider yourself a fighting fan, don't play KoF games 200x and get back to the late '90 prefferable '98, the year of fighting game greatness.
I hope that after having read this you understand what i'm talking about..stop playing KOF 2002 and get back to the roots..no wonder SNK re-released KOF 98 for the ps2 =D.
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